using System.Collections.Generic;
using UnityEngine;

public class MobParameters : MonoBehaviour
{
	public EnemyType enemyType;

	public BehaviorModel behaviorModel;

	public int itemChanceDrop;

	public int ammoDropCh;

	public int healthDropCh;

	public int jetpackDropCh;

	public bool isSlave;

	public float scale = 1f;

	public MoneyType RewardIn;

	public int moneyReward;

	public int expirienceReward;

	public int percentForDropExperience;

	public int percentForDropMoney;

	public string poolName;

	public List<MobLeveling> levelsList;

	public List<MobSkin> skinList;

	public AnimatorOverrideController animatorOverride;
}
